Concept Work: Illustrations, color schemes, design document.
Side Scrolling & Isometric Environments: Tilemaps, repeating patterns, and modular indoor/outdoor layouts.
Sprites & Animation: Multi-directional character movement, idle loops, and props.
UI Design: Menus, HUD elements, health bars, and icons.
Resolutions: Standard 2D grids (16px, 32px, 64px, and up)
Formats: Sliced PNGs, packed sprite sheets, and layered PSD/CSP source files.
Compatibility: Optimized for easy import into Unity, Godot, and GameMaker builds.
Concept & Alignment: Gathering references and establishing engine constraints.
Technical Mockups: Fast sketching to validate perspective and proportions.
Asset Creation: Full color rendering, cleaning edges, and testing seams.
Delivery: Handing over organized, sliced files that are drop in ready.
I am a digital artist, comic creator, and game developer dedicated to the craft of independent digital publishing. With a focus on interactive storytelling and technical versatility I believe in making art that tells human stories for other humans.
Wife and mom to three little monsters.