Concept Work: Illustrations, color schemes, design document.
Side Scrolling & Isometric Environments: Tilemaps, repeating patterns, and modular indoor/outdoor layouts.
Sprites & Animation: Multi-directional character movement, idle loops, and props.
UI Design: Menus, HUD elements, health bars, and icons.
Resolutions: Standard 2D grids (16px, 32px, 64px, and up)
Formats: Sliced PNGs, packed sprite sheets, and layered PSD/CSP source files.
Compatibility: Optimized for easy import into Unity, Godot, and GameMaker builds.
Concept & Alignment: Gathering references and establishing engine constraints.
Technical Mockups: Fast sketching to validate perspective and proportions.
Asset Creation: Full color rendering, cleaning edges, and testing seams.
Delivery: Handing over organized, sliced files that are drop in ready.
I am a graphic designer and illustrator creating engaging stories through digital media, comics, picture books, and video games. My work spans vibrant 2D game assets, interactive digital experiences, and illustrated narrative books. Humor is a primary tool I use to connect us through shared human stories, bringing warmth, lightheartedness, and relatable experiences to every project.
My intended impact is to give audiences a moment of joy, wonder, and meaningful engagement, leaving them with stories and visuals that resonate long after the game ends or the final page is turned.