After feeling inspired by making the toddler's lunches I knocked out this fun asset pack for all 20 of my itch.io followers. I do not have the programming chops to make this into a whole game but I'm hoping that by creating the assets someone will pick up the mantle to make this silly idea a reality.
A background project I started back in August after meeting an Amazon self published author at a bar on Montrose. I started the sketching and watercolors back in August making this a nice 4 month background weekend warrior project.
Learned a lot, found that painting the elements across all my pages at the same time was the key to keeping all my colors consistent. Also learned that illustrating a children's book was not as insurmountable a task as I had originally imagined!
Much love!
In an effort to speed up my sketch to rendering process I've taken to limiting myself to 6inx6in digital works that I can get done in 3hrs or less. Some of these have references, some don't, the point it to have a "finished" piece in the couple of hours between putting the kids down for bed and brushing my teeth.
A Brackeys Game Jam 2025.2 submission, working with a new head developer and my first time working in a top down perspective.
7 day jams are probably not the place to experiment with new angles but I can't turn down challenges. I think we ended up 43 total animations for everything from character walk cycles, flames, biscuits, etc. There definitely was some stuff left on the cutting room floor but we pushed out this bad boy with as much as our duo could stuff into this little cooking sim!
Not bad for an artist and developer working with a 12hr time difference
Our team's submission for the Pirate Software Jam 17. We had cut our time short due to participating in the Shovel Game Jam as well which blocked off the first half of the 2 weeks allotted for Pirate.
The pitch as presented to me was clear about the focus on the platforming gameplay without any real dedication to a storyline. With the focus on completing loops to gain “currency” I pushed for a kinetic energy theme where the character is generating Watts through their movement through a level to push buttons and gain powers.
With building the theme around energy generation and platforming, borrowing the aesthetics of Portal seemed like a no-brainer: Grey basics with strategic use of color to help the player identify interactable objects (the orange caps on the upgrade buttons) and pathing (blue background wires).
Inspired from the creepcast reading of a Lovecraftian styled creepypasta, this started as a loose sketch of the unfortunate demise of Dr. Artemis Harlan Glass. After figuring out the proportions of the extreme angle and fisheye this became an exercise in digital rendering.
"There laid the Doctor. His limbs stiff and his face frozen in an agonizing, bulging eyed fright, the Doctors lifeless hands were clawing at his own throat" -Nick Lowe